Dublin Maker partners in Erasmus+ Programme – ASSESSMAKE21

 Dublin Maker partners in Erasmus+ Programme – ASSESSMAKE21

📢 We are delighted to announce that Dublin Maker (and DCU) is a partner on an Erasmus+ Programme called ASSESSMAKE21 (thanks to Mairéad Hurley from Science Gallery Dublin for connecting us to Learnovate who is the main drive of the project). Maker Advocate, Vicky Twomey-Lee will be point of contact on behalf of Dublin Maker.

Partners: Learnovate (TCD) – Project Coordinator, Dublin Maker (DCU), EDUMOTIVA, American College of Greece, Karlstad University (Sweden), Cyprus Interaction Lab (CUT)

🗓 Dublin Maker will be planning the first multiplier (information) event at the end of Jan 2021. Keep an eye out when we will announce the registration page for the event, it’s free to attend and will be online. If you are an educator, Maker, organisation that work with kids and youths, thinking of forming a Makerspace or having Maker activities in your community, library, school, club, etc., this is an event is for you!

Below is some info about ASSESSMAKE21 (the website will be coming shortly).


ASSESSMAKE21: Innovative digital solutions to assess 21st century skills in makerspaces: schools & non-formal

As the maker movement is increasingly adopted into K‐12 schools and nonformal makerspaces, students have more opportunities to generate unique, personalized projects and artifacts, such as computer programs, robots, DIY electronics and to develop new competencies and skills.

Digital making technologies if coupled with proper learning methodologies such as suggested by Constructivism (Piaget, 1974) and Constructionism (Papert & Harel, 1991) can provide learning experiences that promote young people’s creativity, critical thinking, collaboration and problem-solving skills, the essential skills necessary in the workplace of the 21st century (21st C Skills).

However, assessment of these higher order skills is not easy, particularly within these open-ended environments where students create unique solution paths to problems, interact with peers, and act in both the physical and digital worlds. Currently, digital technologies offer novel methods and solutions to assess the 21st century skills and offer insights to learners’ efforts and achievements that become available for both learners and researchers. Thus, the goal of this project is to provide, pilot and validate novel assessment methods and tools intended to use for the assessment of 21st century skills.

The assessment solutions will be piloted in different learning contexts but focused on makerspaces (schools and nonformal ie the makerspaces will be either currently located in Schools or will be nonformal spaces whose programmes engage with School groups). The project partnership will run learning environments that will enable students to act as makers using a wide variety of physical and digital tools through hands-on experiences that emphasize collaboration and creativity following inquiry-based approaches instead of direct instruction of facts and formulas. 

Teachers and non-formal educators will receive training and will be highly involved in planning and implementing the activities.

Finally,
 the project will report findings and conclusions from implementations and assessments that will take place in 5 schools and 4 non-formal maker spaces in 4 countries. 

ASSESSMAKE21 Partners